This year will mark 10 years of my professional career in game development!
This has been quite a journey. I started as a Level Artist at Simteract, working on train simulations designed for real-world train operators. Over time, I took on roles as a Texture Artist, did some 3D modeling, and even worked on rotoscoping for a Hollywood film. I explored 2D art as well, and gradually transitioned into more technical roles, learning C# along the way.
After four years, I moved to a new company and stepped into a tech art and VFX position at Rage Quit Games. Alongside that, I became a part-time Art Director for an AR startup project and began teaching game development at a university.
All of this has been interwoven with six trips to Guatemala, where I contributed to archaeological projects
Towards the end of 2022, I joined Awaken Realms — a company that began as a miniature painting project and quickly grew into one of the most renowned board game creators in the world. Alongside their tabletop successes, they also ventured into video game development, with titles like Tainted Grail: Conquest.
Initially, I worked on a small 2D project, but was soon moved to the Questline team, which was developing Tainted Grail: The Fall of Avalon. At the time, the game's Steam page gave little away, and based on Conquest, I expected another board-game-inspired title, perhaps with turn-based movement between 3D environments? To my surprise, the project was far more ambitious — a full-scale RPG inspired by Elder Scrolls classics like Morrowind, Oblivion, and Skyrim (sadly, not Daggerfall!).
I’ve now been working there for nearly three years as a Technical Artist, and we’re finally nearing the release of version 1.0. I’m excited to see how it will be received, and I genuinely hope it breaks into the mainstream. It's a solid, old-school RPG with branching storylines, mature writing, and a rich, immersive dark fantasy world that's truly a joy to explore.
https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon